Quem sou eu? / Who am I?
Olá! Me chamo Eliel, nascido em São Paulo, criado sobre influência da música e tecnologia no minha infância, onde meus pais sempre me incentivavam a seguir. Parte da minha infância e adolescencia foi estudando música e tocando bateria. Tive meu primeiro contato com design através 3D Studio Max 2.5. A partir daí descobri novos mundos do design digital e animação, que me possibilitou hoje ser Motion Designer.

Formado em animção pela Universidade Senac, e pós em cinema pela Belas artes. Trabalhei anos em produtoras, e tive passagem por grandes agências como, DM9, Publicis, BETC HAVAS, LOV, Talent. E agora atuando como freelancer no mercado.
Hello! My name is Eliel. I was born in São Paulo, and, as my South American heritage suggests, music and technology is in my blood. Because my childhood is infused with drum music and musical notes, my work is strongly suggestive of that creativity. The rhythm of my childhood is clearly seen in my passion for animation. 
My first contact with the digital world I discovered a whole new adventure in digital design and animation, which gave me the opportunities and motivation to become a motion designer.
Technicalities aside, motion design is really just how I interpret the world and myself. Because of this, I approach every project from a fresh, new perspective. I strive to make the movements in my designs colourful, targeted, and always eye-catching.
Now for the academics: I graduated in animation from Senac University, and then did my post-graduate degree in cinema at Belas Artes. Thereafter, 15 years were spent working in studio animation, having been blessed to work with big agencies like DM9, Publicis, BETC HAVAS, LOV, and Talent. Now, as I’m following my dream, I’m stepping out as a freelancer.
O que eu faço? / What I Do?
Minha especialidade é animar gráficos e compo-los. Na maioria dos casos recebo as artes e material do cliente/diretor de arte/produtora/agencia, e fico responsável por animá-los.
I specialise in:

* Motion Design animation, 2D/Cutout/Graphics/2D character/lettering
* Compositing / 3D integrataion/ Roto/Clean-up / Multipasses and channel manipulation / Tracking
* Essential lighting and texturing 3D workflow
Sou artista 3d? / Am I 3D Artist?
Não. Eu trabalho com assets e integração 3D para dar um plus na minha pipeline principal, pois o 3D te abre um novo horizonte de possibilidades para agregar nos trabalhos. Por exemplo, não modelo e nem animo personagens 3D. Mas animado assets geometricos, abstratos, e não orgânicos. Meu principal objetvo no 3d é desenvolver lookdev, luz e textura  pra somar nos meus styleframes de animação.
Nope. I work with 3D stuffs (mograph and some 3d assets) to integrate and improve my main pipeline 2D. For example, I don't animate 3d character like humanoids and so on. But I animated geometries, abstract things and not organic things. You can check some works here. And my main goal in 3d is to learn more about to create a lookDev, lighting and rendering to get nice and plausibles renders.
Quais softwares eu uso?  / Wich is my pipeline?
After effects / Cinema 4D / Substance Painter / Redshift Renderer
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