VIVO

Hi y’all!! Here is just studies reasons, using shots from original films.

The credits are to the respective studios that produced those animations.

HDR, KEY LIGHTS & TEMPERATURE

It set a couple of lights, Actually, it was 2 lights, one at the top of the truck simulating the pole light. And another behind the truck. And fake HDR To catch the mood light.

HDR, KEY LIGHTS & TEMPERATURE

It set a couple of lights, Actually, it was 2 lights, one at the top of the truck simulating the pole light. And another behind the truck. And fake HDR To catch the mood light.

PAINTING

A pretty simple texturing, to bring the aesthetic used in the film. A few cool colors with low contrast. Using UDIM workflow.

PAINTING

A pretty simple texturing, to bring the aesthetic used in the film. A few cool colors with low contrast. Using UDIM workflow.

FINAL RENDER

Directly from Maya with shadow catcher in the floor. Redshift was used.

FINAL RENDER

Directly from Maya with shadow catcher in the floor. Redshift was used.

TRACKING & COMP

This is my first track in Nuke, it's simple, no too fancy. It's not so precise but I think as a first impression and track for me, that resolved the scene. And slap comp.

TRACKING & COMP

This is my first track in Nuke, it's simple, no too fancy. It's not so precise but I think as a first impression and track for me, that resolved the scene. And slap comp.

Vivo catches my eye by their vintage and classic with such warmness to the look to feel comfortable.