Quem sou eu?
Who am I?
Olá! Me chamo Eliel, nascido em São Paulo. Tive meu primeiro contato com design através 3D Studio Max 2.5. A partir daí descobri novos mundos do design digital e animação, que me possibilitou hoje ser Motion Designer.
Formado em animção pela Universidade Senac, e pós em cinema pela Belas artes. Trabalhei anos em produtoras, e tive passagem por grandes agências como, DM9, Publicis, BETC HAVAS, LOV, Talent. E agora atuando como freelancer no mercado.
Hello! My name is Eliel. I was born in São Paulo. My first contact with the digital world I discovered a whole new adventure in digital design and animation, which gave me the opportunities and motivation to become a motion designer.

Now for the academics: I graduated in animation from Senac University, and then did my post-graduate degree in cinema at Belas Artes. Thereafter, 15 years were spent working in studio animation, having been blessed to work with big agencies like DM9, Publicis, BETC HAVAS, LOV, and Talent. Now, as I’m following my dream, I’m stepping out as a freelancer.
O que eu faço?
What I Do?
* Motion Design animation /Graphics/2D character/lettering
* Compositing / 3D integrataion/ Multipasses and channel manipulation
* Essential lighting and texturing 3D workflow (Redshift)
I specialise in:

* Motion Design animation / Graphics / 2D character/ lettering
* Compositing / 3D integrataion / Multipasses and channel manipulation
* Essential lighting and texturing 3D workflow
Sou artista 3d?
Am I 3D Artist?
Não. Eu trabalho com assets e integração 3D para dar um plus na minha pipeline principal, pois o 3D te abre um novo horizonte de possibilidades para agregar nos trabalhos. Por exemplo, não modelo e nem animo personagens 3D. Mas animado assets geometricos, abstratos, e não orgânicos. Meu principal objetvo no 3d é desenvolver lookdev, luz e textura  pra somar nos meus styleframes de animação.
Nope. I work with 3D stuffs (mograph and some 3d assets) to integrate and improve my main pipeline 2D. For example, I don't animate 3d character like humanoids and so on. But I animated geometries, abstract things and not organic things. You can check some works here. And my main goal in 3d is to learn more about to create a lookDev, lighting and rendering to get nice and plausibles renders.
pipeline:
After effects / Cinema 4D / Substance Painter / Redshift Renderer
Dispnível para freelancers.

Entre contato por telefone (whatsapp também): +55 11 96513 - 8697

ou se preferir por email: eliel@elielguimaraes.com


 Currently available for freelance work.
Call me any time: +55 11 96513 - 8697
or if you prefer, by email: eliel@elielguimaraes.com
Thank you for your time :)
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